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Preparring for SIGGRAPH 2005 · 1866 days ago

Everyone that is waiting on rigs before I disappear for a week I’m working night and day to get them out to you all. Matt, Min, Phil, Dan all should have updates before I leave.

For all of you that will be at SIGGRAPH next week and want to chat, I’ll be at/around the GSI booth (#959) most of the week – please do stop by!

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First article on melGeek · 1866 days ago

Earlier this week I volunteered to contribute to melGeek, a blog started by Chad Moore to discuss maya mel in an educational manner. Also new to the staff over there is Josh Carey of the Animation Farm.

My first article covers how to create the simple light editor that saved me countless hours in advanced lighting/texturing. You can read it for yourself here.

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Mini-Tutorials: Bouncing Ball Tails · 1872 days ago

A tutorial that focuses on connecting a tail to a deforming mesh aka the bouncing ball. Goes over useful nodes like normalConstraint, pointOnSurface etc. Check it out.

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Well damm.. search is back up · 1881 days ago

I just noticed that a some point search ability went down… so um yeah that’s fixed.. thank Jim @cgchar for pointing that one out

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How is that? · 1882 days ago

An observation that I noticed awhile ago and have been able to reaffirm numerous times is this:

In the city, it is far easier to bum a cigarette than a quarter for some reason.

After all if a pack is $5 bucks as I’ve been told ( I’m not a smoker personally so I had to ask around ) and there are 20 cigarettes in a pack they essentially the same value.

I think that’s an amazing quality about the subculture of smokers.

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